– MAME(Arcade), partie arcade de MAME, est un émulateur multi-arcade émulant plus de 35000 jeux (à partir de 1975).
– MAME(MESS), partie consoles et ordinateurs de MAME, est un émulateur multi-systèmes émulant des dizaines de milliers de jeux.
 

 
Les builds 32 bits restent compatibles XP (compilation customisée avec GCC 14.x / Python 3 et/ou clang 19.x).
 

Télécharger MAME(Arcade) [32 bits] v0.280 (74.8 Mo)

Télécharger MAME(Arcade) [64 bits] v0.280 (61.6 Mo)

Télécharger MAME(MESS) [32 bits] v0.280 (42.4 Mo)

Télécharger MAME(MESS) [64 bits] v0.280 (29.1 Mo)

Site Officiel

En savoir plus…

Fujisan est une interface moderne basée sur Atari800 conçue avec Qt5 pour offrir une expérience native sur Windows, macOS et Linux.
 
Ce n’est pas un nouvel émulateur à proprement parler, mais une surcouche graphique qui facilite l’utilisation de l’émulateur Atari800. L’objectif est de proposer une interface simple, rapide et adaptée à 90 % des cas d’usage, tout en restant fidèle au comportement authentique des machines Atari.
 
Ce frontend repose directement sur le cœur de l’émulateur Atari800, sans nécessiter l’installation séparée de celui-ci. En raison de cette intégration complète, il est classé dans la catégorie des émulateurs plutôt que dans celle des interfaces graphiques ou frontends.
 

 

Télécharger Fujisan v1.0.1 (17.1 Mo)

Site Officiel

En savoir plus…

Il s’agit de MAMEUI avec des fonctions en « plus ». Il fait suite à l’ancienne version abandonnée depuis longtemps.

 

 

Les changements:
 
– update to mame 0.280

 

Télécharger MAMEUI64 Plus! v0.280 (123 Mo)

Site Officiel

En savoir plus…

Build de MAME(Arcade) qui empêche toute tricherie dans les vidéos .inp, utilisé par les sites qui référencent les records.
 

 

Build 32 bits compilé par St Hiryu.
 

Télécharger WolfMAME (32 bits) v0.279 (57.8 Mo)

Télécharger WolfMAME (64 bits) v0.280 (65.3 Mo)

Site Officiel

En savoir plus…

Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
 
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.
 
– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.

 
Changement:
– sync with mame v0.280
 

arcade
 

Télécharger ARCADE (32 bits) v0.279 (42.2 Mo)

Télécharger ARCADE (64 bits) v0.280 (40.1 Mo)

Site Officiel

En savoir plus…

Voici l’ensemble des screenshots et icônes de MAME réunis dans des packs à télécharger…

 

Télécharger MAMEUI Screenshots Pack v0.280 (256 Mo)

Télécharger MAMEUI Icons Pack v0.280 (13.8 Mo)

Site Officiel

En savoir plus…

Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
 
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^
 

 
Changements valables pour MAMEUI/MESSUI:
– Updated to Latest Mame
– References to « SW Items » have been changed to « Loose SW », which is the more commonly known name.

 
Rappel:
L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
 
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.
 
A noter que MESSUI est à présent totalement fusionné dans MAMEUI (qui conserve ce nom), seule une petite astuce permet de transformer MAMEUI en MESSUI (voir ici).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée. => voir indication ci-dessus.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MAMEUI32 v0.279 (58.2 Mo)

Télécharger MAMEUI64 v0.280 (104 Mo)

Site Officiel de John IV

Site Officiel de Robbbert

En savoir plus…

Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…
 

Télécharger MAMEUI Inifiles pack v0.280 (1.0 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un fichier DAT tenu par MASH regroupant toutes les infos du site « mametesters.com ». Il donne des infos sur l’émulation des jeux sous MAME(Arcade), c’est a dire le développement, les bugs, les améliorations…
 

 

Télécharger MAMEinfo.dat v0.280 (3.7 Mo)

Site Officiel

En savoir plus…

Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

 
En résumé:
It’s been a month, so it must be time for MAME 0.280 to be released! One interesting addition this month is the very rare 1986 arcade game 119 from Coreland and Sega (the game is named after the ambulance/fire emergency telephone number used in Japan). If you’ve been following along with the work on Namco System 23 emulation, you can now see several more video hardware features emulated. Sound issues in Konami’s Golfing Greats have finally been fixed properly.
 
You’ll also find improved Acorn BBC Micro emulation, a few more working TV games and handheld multi-game systems, and quite a few more playable video gambling systems. Improvements to Mega Drive emulation fix issues with some of the more sensitive games on the system. A number of graphical glitches plaguing arcade games have been solved, too.

 

Les changements sont les suivants:

 

0.280 2025-08-31
----------------


MAME Testers bugs fixed
-----------------------
- 01067: [Documentation] (taito/taito_l.cpp) kurikinta: Issues present mean this game is almost definitely a prototype. (sjy96525)
- 01858: [Graphics] (konami/gijoe.cpp) gijoe: Incorrect backgrounds are drawn and zoomed tiles show glitches. (hap)
- 04830: [Documentation] (bfm/bfm_sc4.cpp) sc4cvani and clones, sc4cvclb and clones: Descriptions should use full title. (sjy96525)
- 05975: [Graphics] (konami/vendetta.cpp) vendetta: Incorrect sprite graphics are displayed. (hap)
- 06228: [Graphics] (sega/mdconsole.cpp) megadriv [comix], genesis [comixu]: The title background wraps incorrectly. (Angelo Salese)
- 07645: [Sound] (sega/mdconsole.cpp) megadrij [teddyboy]: Background music does not play. (Angelo Salese)
- 07694: [Documentation] (namco/warpwarp.cpp) sos: The game title is just “SOS”. (sjy96525)
- 07995: [Documentation] (nmk/nmk16.cpp) sbsgomo: This version should be marked as a Japanese release. (sjy96525)
- 08182: [Media Support] (sharp/mz2000.cpp) mz2000, x1, pc8801: Some disks are compatible with multiple computers. (Angelo Salese)
- 08323: [Documentation] (galaxian/galaxian.cpp) sfx: The listed licensee is not the correct subsidiary. (sjy96525)
- 08429: [Documentation] (pinball/allied.cpp) heartspd: The title is incorrect in the description. (AntoPISA)
- 08430: [Documentation] (pinball/allied.cpp) suprpick: The full title is not included in the description. (AntoPISA)
- 08758: [Documentation] (midway/midwunit.cpp) openice and clones: The title was not read correctly for the description. (sjy96525)
- 08799: [Color/Palette] (midway/midxunit.cpp) revx, revxp5: The “static” effect in cutscenes has incorrect colors. (AJR)
- 09228: [Misc.] (misc/vamphalf.cpp) poosho: Collisions are not detected with the 32-bit x86 recompiler back-end. (Vas Crabb)
- 09230: [Graphics] (konami/vendetta.cpp) vendetta: Boss enemy life bars show graphical glitches. (hap)
- 09232: [Crash/Freeze] (taito/superqix.cpp) hotsmash: The emulator crashes during attract mode. (hap)
- 09236: [Known Issues/To-Do's] (sinclair/pentagon.cpp) Reading sector addresses to determine interleaving fails. (AJR)
- 09245: [DIP/Input] (atari/triplhnt.cpp) triplhnt: The X and Y gun axes are exchanged. (hap)


New working systems
-------------------
119 (bootleg?) [hammy, David Haywood, hap]
ADI VT52 [BikeForever, Dirk Best]
Conny / Takara PDC - Pocket Dream Console (Japan) [David Haywood, TeamEurope]
Fizz Creations Supreme 200 (handheld) [TeamEurope, David Haywood]
Game On 100-in-1 [TeamEurope, David Haywood]
Gold Strike (Japan, v1.1.1 - location test) [hammy]
ICP EX-Turbo-GT poker [Roberto Fresca]
ICP F40 poker (137 Fever, 10 bet) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137 Fever, 50 bet) [Roberto Fresca, Grull Osgo, hammy]
N-Vision Spider-Man 2 Web Action [TeamEurope, David Haywood]
Shuihu Feng Yun Zhuan [hammy, little0, Mr. Kong]
Songjiangyanyi Final [hammy, little0]
SZDiiER Power - Charging and playing games (D12) (416-in-1) [TeamEurope, David Haywood]
Unknown Turbo Poker (set 1) [Roberto Fresca, Grull Osgo, Hammy]
Zebra AS / Tiger Retail Spillekonsol Game console - 108-in-1 [TeamEurope, David Haywood]


New working clones
------------------
Apple Computer Macintosh Plus (Japan) [Pierre Dandumont]
beatmania 3rd MIX (ver JA-B) [Guru]
Classic Edition (Version 1.4R) [Ioannis Bampoulas]
Fidelity International Elite Avant Garde 2265 (model 6114-2/3/4, set 3) [Berger]
Fruit Bonus 2nd Edition (Version 1.6R) [Ioannis Bampoulas]
Fruit Bonus 2nd Generation (Version 1.8Q) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 2.3B) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 2.6 Special) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.1 Special) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.3 Special) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.4 Special, set 1) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.4 Special, set 2) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version T 2.3C) [Ioannis Bampoulas]
Gakken FX-Micom R-165 (older) [Jason Jacques]
Hope Computers Dolphin Microcomputer [anonymous]
ICP F40 poker (100yen) [Roberto Fresca, Grull Osgo, hammy]
ICP F40 poker (137fv_10yen_f40) [Roberto Fresca, Grull Osgo, hammy]
ICP F40 poker (jap_9a) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_50_100) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9.bin) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_0jap) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_10bet) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_50) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_60) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_70) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_90) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_jap) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_9_redsquare) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (137_number7) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (9_jap) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (9_reddot) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (abg) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (af_80_newer) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (af_80_older) [Roberto Fresca, Grull Osgo, hammy]
ICP F80 poker (blue-green-red dots) [Roberto Fresca, Grul Osgo, hammy]
ICP F80 poker (jap_9) [Roberto Fresca, Grul Osgo, hammy]
ICP F80 poker (jap_9_jap) [Roberto Fresca, Grul Osgo, hammy]
ICP F80 poker (redx_9_40_45_50_60) [Roberto Fresca, Grul Osgo, hammy]
ICP F80 poker (redx_9_7) [Roberto Fresca, Grul Osgo, hammy]
Mini Golf (cocktail, 10/18/85) [Andy Baldman, Christopher Bogart]
Money Machine (Version 1.3R) [Ioannis Bampoulas]
Ms. Pac-Man (bootleg, set 5) [Siftware]
New Lucky 8 Lines (set 16, W-4) [Roberto Fresca, Grull Osgo, hammy]
New Lucky 8 Lines (set 17, W-4, turbo, protected) [Roberto Fresca, Grull Osgo, hammy]
New Lucky 8 Lines (set 18, W-4, bingo/fever, protected) [Roberto Fresca, Grull Osgo, hammy]
Ozma Wars (set 3) [John Robertson]
Quiz (Revision 2.11, alt questions) [hammy]
Rally X (Tecnidiver bootleg) [Jordi Tuells]
Stone Age (Astro, Ver. AA.05.H, 2007/03/15) [Ioannis Bampoulas]
Techtron EX-Turbo-GT poker (set 1) [Roberto Fresca, Grull Osgo, hammy]
Techtron EX-Turbo-GT poker (set 2) [Roberto Fresca, Grull Osgo, hammy]
Tetris + New Lucky 8 Lines (W-4 + W4BET-VID sub board with MCU) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Tutankham (bootleg) [Jordi Tuells]
Unknown Golden Poker (Japan Ver. 2.2) [Roberto Fresca, Grull Osgo, hammy]
Unknown Golden Poker (PED 70%) [Roberto Fresca, Grull Osgo, hammy]
Unknown Golden Poker (PED 80%) [Roberto Fresca, Grull Osgo, hammy]
Unknown Golden Poker (PED 85%) [Roberto Fresca, Grull Osgo, hammy]
Unknown Golden Poker (PED 90%) [Roberto Fresca, Grull Osgo, hammy]
Unknown Golden Poker (PED 95%, set 1) [Roberto Fresca, Grull Osgo, hammy]
Unknown Golden Poker (PED 95%, set 2) [Roberto Fresca, Grull Osgo, hammy]
Unknown Turbo Poker (set 2) [Roberto Fresca, Grull Osgo, hammy]
Unknown Turbo Poker (set 3) [Roberto Fresca, Grull Osgo, hammy]
Wing W90 poker (Wing 8510-A W90-3 PCB) [Roberto Fresca, Grull Osgo, little0]


Systems promoted to working
---------------------------
Beast Busters: Second Nightmare [David Haywood]
Buriki One: World Grapple Tournament '99 in Tokyo (rev.B) [David Haywood]
Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition (rev.A) [David Haywood]
Hyper NeoGeo 64 BIOS [David Haywood]
Kaimen Hu (PAN Electronics) [Roberto Fresca, Grull Osgo]
Roads Edge / Round Trip RV (rev.B) [David Haywood]
Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64 [David Haywood]
Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden [David Haywood]
Taishan Wuxian Jiaqiang Ban (V101CN) [Vas Crabb]
Tiansheng Haoshou (V201CN) [Vas Crabb]
Xtreme Rally / Off Beat Racer! [David Haywood]


Clones promoted to working
--------------------------
New Lucky 8 Lines (A900 2nd gen, Cross and Bell Bonus) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]


New systems marked not working
------------------------------
Amusement Inc. unknown Amusement Inc. vending machine [Siftware]
Bandai Chiikawa Learning PC (Japan) [TeamEurope, David Haywood]
Bandai Manabi no Sai-Kyo-Oh ni Nare! Sai-Kyo-Oh Zukan PC (Japan) [TeamEurope, David Haywood]
Bandai Smatomo (Japan) [TeamEurope, David Haywood]
Bandai Tamagotchi Meets (Japan) [TeamEurope, David Haywood]
BaoBaoLong Handheld Game Console 339-in-1 [TeamEurope, David Haywood]
Benesse Corporation Gakushuu Ouen AI Miracle Robo [TeamEurope, David Haywood]
Best of Nudge (Ver. 1.01) [Ioannis Bampoulas]
Bio-Hazard Battle (scrambled bootleg of Mega Drive version) [little0, iq_132]
Blaupunkt CDS 32-ID [OldComputers ES]
Crazy Circus (Ver. US.01.7) [Ioannis Bampoulas]
Dajia Dou Dizhu [little0]
Dash! (A37, ver 1998/10/22) [Roberto Fresca, Grull Osgo, hammy]
Digital Pocket Hand Held System 268-in-1 - Model 8633 [TeamEurope, David Haywood]
Dynamic Chance (Type-3.0 Part 1-2) [Roberto Fresca, Grull Osgo, hammy]
Fruit Poker (V.Swe 1.74) [FakeShemp]
Funny Fruit (Ver. 1.05, newer hardware) [Ioannis Bampoulas]
Gaelco DS5002FP Programmer [Javier Valero, Josep Quingles, Recreativas.org]
Gold Touch (Ver. 2.45) [Ioannis Bampoulas]
Gone Fishing (V602US) [Ioannis Bampoulas]
Hong Mayi (Xin Yun) [little0]
Krazy Keno (V105US) [Ioannis Bampoulas]
Lexibook Power Console - Paw Patrol [TeamEurope, David Haywood]
Lithon Kunio-kun TV (5-in-1) [TeamEurope]
Lucky Full House (ver 1.16, data ver 1.05) [Roberto Fresca, Grull Osgo, hammy]
Medal Quiz Panicuru Roulette [hammy, little0]
N-Vision / Toy Quest Power Rangers Dino Thunder: Thunder Action [TeamEurope, David Haywood]
Neo Print SP! Super Collection Version (Japan) [buffi]
Orb Gaming Retro Racer (30-in-1) [TeamEurope, David Haywood]
Pretty Present [buffi]
Retro Computers Ltd ZX Spectrum Vega+ [Andrew Bickers]
S10 Handheld Game Console (520-in-1, fake entries) [TeamEurope, David Haywood]
San-X / Tomy Sumikko Gurashi - Sumikko Atsume (Japan) [TeamEurope, David Haywood]
San-X / Tomy Sumikko Gurashi - Sumikko Catch (Japan) [TeamEurope, David Haywood]
Shen Zhen Shi Fei Xun Hu Dong Technology AR Dance Mat (Model DM02, YRPRSODF) [TeamEurope, David Haywood]
Shen Zhen Shi Fei Xun Hu Dong Technology Interactive Game Console (Model B608, YRPRSODF) [TeamEurope, David Haywood]
Silver Bar (Ver. 1.07) [Ioannis Bampoulas]
Sony NWS-1250 [Raúl Cortés]
Southern Gold (Ver. 1.16) [Ioannis Bampoulas]
Star Ball (v1.0.0S) [hammy]
Takara Tomy Gachitto Get da ze! Monster Ball Go! (210406, Japan) [TeamEurope, David Haywwod]
Takara Tomy Punirunes Punitomo Tsuushin (hot pink, Japan) [TeamEurope, David Haywood]
Tankers [Siftware]
Tomy Chiikawa Camera De Ya-! (Japan) [TeamEurope, David Haywwod]
Tomy Disney & Disney/Pixar Characters Dekita! ga Ippai Dream Toy Pad (Japan) [TeamEurope, David Haywood]
Tomy Kiratto Pri-Chan Design Palette (Japan) [TeamEurope, David Haywood]
Tomy Oshiri Tantei - Puputto Kaiketsu Game (Japan) [TeamEurope, David Haywood]
Tomy Pokegacha (20150902, Japan) [TeamEurope, David Haywood]
Tomy Pokegacha V2 Red (20151230, Japan) [TeamEurope, David Haywood]


New clones marked not working
-----------------------------
Allien Attack [Ioannis Bampoulas]
Clutch Hitter (bootleg) [caius, hammy]
Dash! (A37, ver 1996/11/18) [Roberto Fresca, Grull Osgo, hammy]
Donkey Kong Jr. (Nuova Videotron bootleg) [hammy]
Dynamic Chance (Type-3.0 Part 1-2, alt) [Roberto Fresca, Grull Osgo, hammy]
Dynamic Plus One (SP Type ver 1.10) [Roberto Fresca, Grull Osgo, hammy]
Gold Touch (Ver. 2.39) [Ioannis Bampoulas]
Haunted House (IGS, V107US) [Ioannis Bampoulas]
Kingdom Grandprix (bootleg) [Darksoft, Ricardo G, hammy]
Lucky Full House (ver 1.15, data ver 1.04) [Roberto Fresca, Grull Osgo, hammy]
Monkey Land (Ver. AA.20.A) [Ioannis Bampoulas]
Multi Game III (V.Int 3.63) [FakeShemp]
Red5 Retro Arcade Game Controller (150-in-1) (set 2) [TeamEurope, David Haywood]
Rolling Stones (V21) [Billc479, Scott Charles]
Sea Invasion [John Robertson]
Sega / International Business Machines Teradrive (Japan, Model 3) [McRetro.net]
Sexy Gal Tropical (Japan 850715 SXG T-01) [hammy]
Softel Electronics SE3010 Teletext Editing Terminal [anonymous]
Southern Gold (Ver. 1.14) [Ioannis Bampoulas]
T.S.Harrison Harrison Trainer 280 CNC/Manual [anonymous]
Takara Tomy Punirunes (PUNIRUNZU_MAIN_DICE_V1, mint, Japan) [TeamEurope, David Haywood]
Takara Tomy Punirunes (PUNIRUNZU_MAIN_DICE_V1, pink, Japan) [TeamEurope, David Haywood]
Takara Tomy Punirunes (PUNIRUNZU_MAIN_DICE_V1, purple, Japan) [TeamEurope, David Haywood]
Takara Tomy Punirunes (PUNIRUNZU_MAIN_V2, pink, Japan) [TeamEurope, David Haywood]
Tiansheng Haoshou (V101CN) [little0]
Tomy Pokegacha V2 Yellow (20151230, Japan) [TeamEurope, David Haywood]


New working software list items
-------------------------------
bbc_vsm: CM62064 (Kenneth Kendall), VM61002 (Industrial) [anonymous]
gbcolor:
  Super Mario Bros. Mini (v1.0.0), Super Mario Bros. Mini (v1.0.1), Super Mario Bros. Mini (v1.0.2),
  Super Mario Bros. Mini (v1.0.3), Super Mario Bros. Mini (v2.0.0), Super Mario Bros. Mini (v2.0.1),
  Super Mario Bros. Mini (v2.0.2), Super Mario Bros. Mini (v2.0.3), Super Mario Bros. Mini (v2.0.4),
  Super Mario Bros. Mini (v2.0.5), Super Mario Bros. Mini (v2.0.6), Super Mario Bros. Mini (v2.0.7),
  Super Mario Bros. Mini (v2.0.8) [Mico27]
megadriv:
  SGDK Bad Apple PV demo (v1.62) [Angelo Salese]
  Cave Story - Doukutsu Monogatari (v0.8.5, Chinese), Cave Story - Doukutsu Monogatari (v0.8.5, English),
  Cave Story - Doukutsu Monogatari (v0.8.5, Finnish), Cave Story - Doukutsu Monogatari (v0.8.5, French),
  Cave Story - Doukutsu Monogatari (v0.8.5, German), Cave Story - Doukutsu Monogatari (v0.8.5, Italian),
  Cave Story - Doukutsu Monogatari (v0.8.5, Japanese), Cave Story - Doukutsu Monogatari (v0.8.5, Korean),
  Cave Story - Doukutsu Monogatari (v0.8.5, Portuguese Brazil), Cave Story - Doukutsu Monogatari (v0.8.5, Portuguese),
  Cave Story - Doukutsu Monogatari (v0.8.5, Russian), Cave Story - Doukutsu Monogatari (v0.8.5, Spanish) [Adrew DeRosier]
  Devwill Too - Prologue, Devwill Too MD, Devwill Too MD (demo v1), Devwill Too MD (demo v2),
  Devwill Too MD (English, digital release), Devwill Too MD (Portuguese), Devwill Too MD (Portuguese, digital release) [No-Intro]
  Sovietborgs (demo) [Retro Sumus]
  Kirito - The Game (demo 1.1) [tulfared prod]
psion_ssd: En Route: United Kingdom, Eire, Finance Pack 3, Telenote Link [Nigel Barnes]
teradrive_flop: IBM DOS (J4.06/V), IBM DOS (J4.07/V), Teradrive Driver Disk (J4.0) [McRetro.net]


Software list items promoted to working
---------------------------------------
amigaocs_flop: Batman (Europe, Single Disk), Pang (Europe) [Dirk Best]
megadriv:
  Fatal Rewind (Europe, USA, rev. A), The Killing Game Show (Europe), The Killing Game Show (Japan),
  Sesame Street Counting Cafe (USA) [Angelo Salese]


New software list items marked not working
------------------------------------------
gaelco_ds5002fp_rom:
  Alligator Hunt, Glass, Goldart, Maniac Square, Target Hits, TH Strikes Back, Touch and Go, World Rally 2, World Rally 2 (older)
  [Javier Valero, Josep Quingles, Recreativas.org]
leapfrog_leappad_cart:
  Hirogaru Sekai-e Go! Go! Go! (Japan), Kagayaku Kimi no Mirai-e Let's Go English! (Japan),
  Minna de tanoshiku! CoCoPad (Otameshi soft) (Japan, older) [TeamEurope, David Haywood]
smartcycle_cart:
  Barbie - Fairytopia (UK), Dora the Explorer - Friendship Adventure (UK), Spongebob Squarepants - Ocean Adventure (UK)
  [TeamEurope, David Haywood]
teradrive_flop: IBM DOS (J5.00/V, rev 1.2) [McRetro.net]


Translations added or modified
------------------------------
Japanese [Fujix]
Polish [Onmp314]


Merged pull requests
--------------------
- 12735: Improved the internal layout for the Yamaha MU50. [Felipe Sanches]
- 14560: bus/heathzenith/h8: Reimplemented the H8 emulation as a set of card devices. [Mark Garlanger]
- 13618: toaplan/raizing_batrider.cpp: Added a note about an undumped Hong Kong version of Battle Bakraid. [Sergio Galiano]
- 13883: skeleton/blaucds32.cpp: Dumped the ROMs from a Blaupunkt CDS 32-ID terminal. [OldComputers ES, ClawGrip]
- 13901: Added two arcade games running on Mega Drive-derived hardware. [hammy, little0, Mr. Kong, David Haywood]
- 13937: sega/segaufoh8.cpp: Added an additional version of UFO Catcher 7 and added some DIP switch descriptions. [pizzzza19]
- 13940: Added a Polish user interface translation. [Onmp314]
- 13944: sinclair/glukrs.cpp: Emit a validation warning for non-standard clock frequencies. [holub]
- 13952: bus/interpro/sr/gt.cpp: Re-dumped the PROM for the msmt070 graphics board. [ArcadeHacker, ClawGrip]
- 13956: gaelco/ds5002fp_programmer.cpp: Added a skeleton protection device programmer and software list. [David Haywood]
- 13984: sony/news_68k.cpp: Dumped the ROMs from the Sony NWS-1250 portable workstation (not working). [Raúl Cortés, ClawGrip]
- 13990: nmk/nmk16.cpp, pinball/allied.cpp: Corrected some descriptions (MT07995, MT08429, MT08430). [sjy96525]
- 13994: namco/namcos23.cpp, sega/model3.cpp, sega/naomi.cpp: Improved descriptions and parent/clone relationships. [sjy96525]
- 13995: misc/gluck2.cpp: Corrected a grammatical error in a comment. [cam900]
- 13997: philips/mcd212.cpp: Implemented interlaced graphics output. [Vincent-Halver]
- 13999: Added eight TV games and handheld games (four working). [TeamEurope, David Haywood]
- 14000: sinclair/spectrum.cpp: Improved speaker configuration for ZX Spectrum-derived systems. [holub]
- 14001: Added fourteen TV games and handheld games (one working). [TeamEurope, David Haywood]
- 14004: smartcycle_cart.xml: Dumped three Fisher Price Smart Cycle cartridges (not working). [TeamEurope, David Haywood]
- 14005: sony/pve500.cpp: Use conventional title case for the manufacturer name. [checktext00]
- 14009: gaelco/lotoplay.cpp: Added a comment to make ROM definition grouping clearer. [ClawGrip]
- 14010: konami/tutankhm.cpp: Added a bootleg of Tutankham. [Jordi Tuells, ClawGrip]
- 14011: namco/rallyx.cpp: Added a Portuguese bootleg of Rally X from Tecnidiver. [Jordi Tuells, ClawGrip]
- 14013: sinclair/tsconfdma.cpp: Refactored the code to separate address generation, read and write logic. [holub]
- 14015: integraph/interpro.cpp: Dumped the PROMs and PLDs from an InterPro 2700 workstation. [ArcadeHacker, ClawGrip]
- 14019: tools/chdman.cpp: Request write permission when opening a file to update the digests. [landfillbaby]
- 14021: sound/k053260.cpp: Added the TIM2 counter output (used as an interrupt by Golfing Greats). [jotego]
- 14023: capcom/mitchell.cpp: Added ROM locations for Quiz Tonosama no Yabou and Quiz Sangokushi. [Jim Westfall]
- 14024: namco/namcos23.cpp: Implemented dynamic texture scrolling (see Downhill Bikers water and weather effects). [Ryan Holtz]
- 14026: Improved the Japanese user interface translation. [Fujix]
- 14027: namco/namcos23.cpp: Improved direct-polygon Z-sort handling (fixes Final Furlong 2 and Crisis Zone issues). [Ryan Holtz]
- 14031: snk/hng64.cpp: Marked eight games as working with imperfect graphics and sound (no emulation changes). [David Haywood]
- 14033: misc/amaticmg.cpp: Added a Swedish version of Fruit Poker (not working). [FakeShemp]
- 14035: namco/namcos23.cpp: Added default non-volatile RAM contents for Downhill Bikers. [Ryan Holtz]
- 14037: misc/sfbonus.cpp: Corrected a comment about the alphabetic codes in game versions. [Ioannis Bampoulas]
- 14038: sega/megadriv.cpp, video/315_5313.cpp: Refactored interrupt generation and dispatching for better timings. [Angelo Salese]
- 14042: Added fourteen TV games and handheld games, and three associated cartridges (not working). [TeamEurope, David Haywood]
- 14044: misc/sfbonus.cpp: Documented more alphabetic codes used in game versions. [Ioannis Bampoulas]
- 14047: juicebox.xml: Added two more releases to the comment listing known media. [simzy]
- 14050: ensoniq/esq1.cpp: Added three older ESQ-1 ROM versions as BIOS options. [Felipe Sanches]
- 14051: gbcolor.xml: Added all thirteen known versions of Super Mario Bros. Mini. [Mico27, Mike Swanson]
- 14052: ta/alphatpx.cpp: Restrict drawing to the clipping rectangle (greatly improves performance). [donohoe00]
- 14053: apple/apple2e.cpp, apple2/apple2gs.cpp, apple/apple2video.cpp: Fixed regressions affecting beam-racing demos. [arekkusu42]
- 14055: matsushita/kn5000.cpp: Hooked up the computer interface selection switch. [Felipe Sanches]
- 14056: misc/amaticmg.cpp: Added a version of Multi Game III for global markets (not working). [FakeShemp]
- 14057: gaelco/goldart.cpp: Confirmed the protection MCU dump is good. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
- 14058: tvgames/spg2xx.cpp: Added the Japanese version of the Pocket Dream Console handheld system. [David Haywood, TeamEurope]
- 14059: ddr/kc_m.cpp: Improved the KC 85 colour palette and aligned the comments with the KC 85/3 manual. [ValleyBell]
- 14062: pc/at.cpp: Removed obsolete code protecting against a predefined i386 macro. [Angelo Salese]
- 14063: megadriv.xml: Added 21 working items. [ArcadeShadow]
- 14065: ti/ti89.cpp: Marked systems as lacking sound hardware rather than lacking sound emulation. [stonedDiscord]
- 14066: videoton/tvc.cpp: Marked systems as having imperfect (as opposed to completely unemulated) sound. [stonedDiscord]
- 14070: galaxian/119.cpp: Emulated the rare game 119. [hammy, David Haywood]
- 14071: namco/namcos23.cpp: Clear all machine state data members on reset. [Ryan Holtz]
- 14078: bus/megadriv/ctrl: Moved the Mega Drive I/O block from the Sega project to a common location. [Angelo Salese]
- 14079: generalplus_gpl16250_spi_direct.cpp.cpp: Moved a hack from the SoC device to driver initialisation. [David Haywood]
- 14082: Improved metadata for various games (MT01067, MT04830, MT07694, MT08323, MT08758). [sjy96525]


Source changes
--------------
-mz800: Make MZ-1R18 RAM disk a slot option; switch to 16-bit I/O addressing [AJR]

-bus/mz80/mz1r18.cpp: Update notes [AJR]

-hash/32x.xml: refine QA, pre-emptively demote wwfraw [angelosa]

New clones marked not working
-----------------------------
Clutch Hitter (bootleg) [Caius, Hammy]

-sega/system16.cpp: demoted ddcrewbl to not working [Ivan Vangelista]

New systems marked not working
------------------------------
Unknown ICP F40 (PCB 137) [Roberto Fresca, Hammy]
Unknown ICP F80 [Roberto Fresca, Hammy]

-mz800: Add Willy's MZ-800 Monitor as alternate BIOS options [sharpmz.org]

-mz800: Add floppy disk interface and ROM card expansions [AJR]

-Add headers for 0179a6d09feb9bb67e73c5eab38374de75974e46 [AJR]

New systems marked not working
------------------------------
Unknown poker (Wing 8510-A / W90-3 PCB) [Roberto Fresca, Grull Osgo, little0]

-shared/megacdcd.cpp: put commands under logmacro [angelosa]

-sega/megacd.cpp: delete valueless lc89510 device stub [angelosa]

-sega/megacd.cpp: implement Sub CPU Program RAM write boundary [angelosa]
 * fix pitfall/pitfallu crash at startup

-bus/mz80: Privatize class definitions of slot devices [AJR]

-add 4 not working sets + 4 working (#13999) [mamehaze]

New working systems
-------------------
Supreme 200 (handheld) [TeamEurope, David Haywood]
Spillekonsol Game console - 108-in-1 [TeamEurope, David Haywood]
Game On 100-in-1 [TeamEurope, David Haywood]
Power - Charging and playing games (D12) (416-in-1) [TeamEurope, David Haywood]

New systems marked not working
------------------------------
Digital Pocket Hand Held System 268-in-1 - Model 8633 [TeamEurope, David Haywood]
Handheld Game Console 339-in-1 [TeamEurope, David Haywood]
S10 Handheld Game Console (520-in-1, fake entries) [TeamEurope, David Haywood]

New clones marked not working
-----------------------------
Retro Arcade Game Controller (150-in-1) (set 2) [TeamEurope, David Haywood]

-added bl339 decryption [AJR]

-bus/megadrive: add support for Titan Overdrive 2 mapper [angelosa]

-sega/megadriv.cpp: fix z80 YM and 000 bank_w mirrors [angelosa]

-IPC F40/F80 systems improvements: [Roberto Fresca]
 * Proper memory map with extended addressing.
 * Derivated machine config
 * Added workaround for proper inputs multiplexion.
 * New specific inputs.

Systems promoted to working
---------------------------
BICP F40 poker (137 Fever, 10 bet) [Roberto Fresca, Grull Osgo, Hammy]
BICP F80 poker (137 Fever, 50 bet) [Roberto Fresca, Grull Osgo, Hammy]

-sound/mmc5.cpp: Fix logerror [AJR]

-IPC F40/F80 systems improvements: [Roberto Fresca]
 * Added the 2x DIP switches banks.
 * Found the Fever (37/137) DIP switch.

-IPC F40/F80 systems improvements: Modify/clean inputs. [Roberto Fresca]

-m92: add screen raw params [hap]

-bus/megadrive: implement Triple Play 96/Gold 8-bit NVRAM mapper [angelosa]

-in207100: Correct keyboard matrix (for one particular keyboard type); add NVRAM [AJR]

-Redump PROM for msmt070 graphics board [ArcadeHacker] (#13952) [ClawGrip]
 * Redump PROM for msmt070 graphics board [ArcadeHacker]
   - Also add PLD placeholders and remove one uneeded PROM on Interpro ip2700 (it belongs to the msmt070 graphics board, not to the
      workstation).

-m92: shorthand variable types [hap]

-ppan: correct num sprites limit, no need for +1 on oki bank [hap]

New working clones
------------------
Mini Golf (cocktail, 10/18/85) [Andy Baldman, Christopher Bogart]

-pc/filetto.cpp: dumped and verified some PLDs [f205v, Porchy]

-konami/timeplt.cpp: added hopper device for chkun and bikkuric [Ivan Vangelista]

-m92: add palette dma, improved sprite dma [hap, Martin Donlon]

-funtech/supracan.cpp: dump internal sound BIOS [Plamen Vaysilov]
 * allows sound playback during initial splash screens

-pve500: make "Sony" match capitalization of other Sony machines (#14005) [checktext00]

-gluck2.cpp: Fix description (#13995) [cam900]

-m92: tweak dma busy timing, add btanb note [hap]

-m92: update btanb note again [hap]

-i86/nec: correction to idiv overflow [hap]

-Wing W90 system improvements: [Roberto Fresca, Grull Osgo]
 * Accuraate memory map.
 * Derivated machine config.
 * Worked the addressing/banks to match the LS138 decoder.
 * New specific inputs.
 * Mapped the DIP switches bank.
 * New video hardware (tile get info, video start).
 * New 3-BPROMS R-G-B palette support.
 * Fixed the GFX banks.
 * Added SN76489A sound system support.
 * Added a default clean NVRAM to get the game working properly.
 * Changed the set name and game description.

Systems promoted to working
---------------------------
Wing W90 poker (Wing 8510-A W90-3 PCB) [Roberto Fresca, Grull Osgo, little0]

-konami: fix regression with k054539 l/r speakers, small cleanup [hap]

-k054539: update stream before writes [hap]

-k054539: add m_ prefix to class variables [hap]

-k054539: also update stream before init_flags [hap]

-Added Wing W90-3 system overview and technical documentation. [Roberto Fresca]

-goldnpkr.cpp: Minor cleanups. [Roberto Fresca]

-k054321: reset m_active at device_reset [hap]

-skeleton/blaucds32.cpp: Skeleton driver for Blaupunkt CDS 32-ID terminal (#13883) [ClawGrip]

New systems marked not working
------------------------------
CDS 32-ID [OldComputers ES]

-added 3 smartcycle carts (#14004) [mamehaze]

New software list items marked not working
------------------------------------------
smartcycle_cart.xml: [mamehaze]
Barbie - Fairytopia (UK) [TeamEurope, David Haywood]
Spongebob Squarepants - Ocean Adventure (UK) [TeamEurope, David Haywood]
Dora the Explorer - Friendship Adventure (UK) [TeamEurope, David Haywood]

-current Plug and Play PR (13 not working systems, 1 working) (#14001) [mamehaze]

New working systems
-------------------
Spider-Man 2 Web Action [TeamEurope, David Haywood]

New systems marked not working
------------------------------
Retro Racer (30-in-1) [TeamEurope, David Haywood]
Power Console - Paw Patrol [TeamEurope, David Haywood]
Sumikko Gurashi - Sumikko Atsume (Japan) [TeamEurope, David Haywood]
Chiikawa Camera De Ya-! (Japan) [TeamEurope, David Haywood]
Sumikko Gurashi - Sumikko Catch (Japan) [TeamEurope, David Haywood]
Kiratto Pri-Chan Design Palette (Japan) [TeamEurope, David Haywood]
Smatomo (Japan) [TeamEurope, David Haywood]
Kunio-kun TV (5-in-1) [TeamEurope]
ZX Spectrum Vega+ [Andrew Bickers]
Interactive Game Console (Model B608, YRPRSODF) [TeamEurope, David Haywood]
AR Dance Mat (Model DM02, YRPRSODF) [TeamEurope, David Haywood]
Power Rangers Dino Thunder: Thunder Action [TeamEurope, David Haywood]
Gakushuu Ouen AI Miracle Robo [TeamEurope, David Haywood]

-gaelco/lotoplay.cpp: Small comment to differenciate sets (#14009) [ClawGrip]

-Fix up various things: [Vas Crabb]
 * kim1_cass.xml: Hopefully fix checked-in DOS line endings.
 * cpu/m68000/m68010.cpp: Use constructor delegation.
 * debugger/debugwin.cpp: Don't repeatedly get the focussed window in a loop.

-Cleaned up a few more things. [Vas Crabb]

-Add dump and skeleton device emulation of Sharp MZ-1P16 Plotter Printer [AJR, sharpmz.org]

-(emu.h) sound: don't apply gain if value didn't change, also use u32 instead of int for io_connection index [hap]

-3rdparty/bgfx: Fix SPIRV shader builder compilation error with newer standard library that doesn't implicitly include stdint in as
 many places. [Vas Crabb]

-1942: hook up irq prom instead of hardcoded values (no change to emulation), pacland: add btanb note [hap]

-macseconds: correct include order [hap]

-sinclair/spectrum.cpp Reconfigured speakers for children machines (#14000) [holub]

New clones marked not working
-----------------------------
Kingdom Grandprix (bootleg) [Darksoft, Ricardo G, Hammy]

-sega/system16.cpp: patched out undumped MCU handshake, makes game boot [Hammy]

-commando,exedexes,higemaru,vulgus: hook up irq prom like 1942, exedexes,higemaru: add screen raw params, 1942iti: copy over input
 defs from 1942, demote game to not working (not from this commit, it was already broken when added) [hap]

-capcom*: revert global 128,6 screen offset [hap]

-1942,commando,vulgus: update comment after prev commit [hap]

-serialvfd: correct include order [hap]

-lastduel,srumbler: add screen raw params [hap]

-brikett,mm1: add language switch [hap]

-sinclair/tsconfdma.cpp Refactored the code (#14013) [holub]

-Kai Men Hu (PAN Electronics) improvements: [Roberto Fresca, Grull Osgo]
 * Improved inputs.
 * Mapped the DIP switches bank.
 * New video hardware (tile get info, video start).
 * Fixed the ROM load.
 * Created extended GFX banks.
 * Added a default clean NVRAM to get the game working properly.
 * Changed the game name to Kai Men Hu.
 * Fixed the PSG clock.

-brikett,lastduel: update notes [hap]

-vendetta: add lazy sprite dma, remove note about tile chip (r/w go to gaps in memory map), konami*: add todo note about sprite dma
 [hap]

-revx: Fix MT 8799 [AJR]

-Kai Men Hu (PAN Electronics) improvements: Different tweaks in graphics banks and color system. [Roberto Fresca]

Systems promoted to working
---------------------------
Kai Men Hu (PAN Electronics) [Roberto Fresca, Grull Osgo]

-Kai Men Hu (PAN Electronics) improvements: [Roberto Fresca, Grull Osgo] Added Autohold, Coinage and Multiplier DIP switches and DIP
 locations. [Roberto Fresca]

-trs/dragon.cpp: Replaced Dragon 32 ROMs with actual mask ROM dumps, and corrected the Tano romset. [Nigel Barnes]

-bus/megadrive/titan.cpp: hookup D5-D4 for banking [angelosa]

New working software list items
-------------------------------
megadriv: SGDK Bad Apple PV demo [angelosa]

-hash/supracan.xml: refine staiwbbl QA [angelosa]

-layout/megacd.lay: fix LED position, prettify a bit [angelosa]

-midway/midxunit.cpp: Better fix for DMA register accesses (also eliminates U76 custom chip error) [AJR]

-nec cpu: update mul/div cycles [hap]

-r2dx_v33: correct cpu type [hap]

-nec cpu: div/divu does store a result on v33 [hap, Martin Donlon]

-nec cpu: small cleanup to spacing [hap]

New working systems
-------------------
ICP EX-Turbo-GT poker [Roberto Fresca]

-chdman: Request write permission when opening file for verify --fix; allow SHA1 fixes for CHDs otherwise treated as not writeable
 (#14019) [lucinda lovebuny]

-lethalen: add screen raw params, enable priority shadows, simplify sprite priority [hap]

-ip2700: Add missing PLDs and PROMs and fix IDPROM [ArcadeHacker] (#14015) [ClawGrip]

-glfgreat: uses k053260's TIM2 output as interrupt source. (#14021) [JOTEGO]

-k053260: small optimization to devcb [hap]

-capcom/mitchell.cpp: add rom locations for qtono1/qsangoku (#14023) [Jim Westfall]

New working clones
------------------
Elite Avant Garde 2265 (model 6114-2/3/4, set 3) [Berger]

-namcos23.cpp: Add support for dynamic texture scrolling. [Ryan Holtz] (#14024) [MooglyGuy]

-apple/mac128.cpp: Updates [Lord Nightmare, R. Belmont]
 * Greatly improved modeling of the audio output stages and filtering
 * More accurate timings for 128/512/Plus (SE/Classic are a little too slow now)
 * Cleanup and modernization

New machines marked as WORKING
------------------------------
Macintosh Plus (Japan) [Pierre Dandumont]

-hotsmash: fix crash when playing sample [hap]

New working systems
-------------------
Unknown Turbo Poker [Roberto Fresca, Grull Osgo, Hammy]

-namcos23: Better direct-polygon Z-sort handling. [Ryan Holtz] (#14027) [MooglyGuy]

-asterix: correct flipscreen offsets [hap]

-cpu/drcbex86.cpp: Not nuking the destination register on 64-bit rotate is important (fixes MT09228), also slight optimisations.
 [Vas Crabb]

-debug/debugcmd.cpp: Made the code for symlist marginally less dreadful. [Vas Crabb]

-palette: do assert() check before accessing array [hap]

-lethalen,suratk: correct shadow color [hap]

New systems marked not working
------------------------------
Hong Mayi (Xin Yun) [little0]

New clones marked not working
-----------------------------
Tian Sheng Hao Shou (V201CN) [little0]

-konami/tutankhm.cpp: Added a bootleg of Tutankham.  (#14010) [ClawGrip]

New working clones
------------------
Tutankham (bootleg) [Jordi Tuells]

-namco/rallyx.cpp: Add a Portuguese bootleg of Rally X frm Tecnidiver. (#14011) [ClawGrip]

New working clones
------------------
Rally X (Tecnidiver bootleg) [Jordi Tuells]

-lethalen: small correction to sprite layer coords, misc konami: small cleanup [hap]

New working clones
------------------
Unknown Golden Poker (Japan Ver. 2.2) [Roberto Fresca, Grull Osgo, Hammy]

New working clones
------------------
Unknown Golden Poker (PED 90%) [Roberto Fresca, Grull Osgo, Hammy]

New clones marked not working
-----------------------------
Unknown Golden Poker (PED 95%) [Roberto Fresca, Grull Osgo, Hammy]

-funworld/funworld.cpp: dumped and verified one PAL for pool10b [f205v, Porchy]

-midway/midxunit.cpp, midway/sspeedr.cpp, vsystem/ojankohs.cpp: consolidated drivers into single files [Ivan Vangelista]

New clones marked not working
-----------------------------
Monkey Land (Ver. AA.20.A) [Ioannis Bampoulas]

-astrocorp/astrcorp.cpp: redumped keno21 GFX ROM [Ioannis Bampoulas]

-2 Working games on MegaDrive based arcade hardware (#13901) [mamehaze]

New working systems
-------------------
Shuihu Feng Yun Zhuan [Hammy, Little0, Mr. Kong]
Songjiangyanyi Final [Hammy, Little0]

New clones marked not working
-----------------------------
Rolling Stones (V21) [Billc479, Scott Charles]

New working clones
------------------
FX-Micom R-165 (older) [Jason Jacques]

-thepit/thepit.cpp: consolidated driver into single file [Ivan Vangelista]

-video/ppu2c0x.cpp: Remove disused callback [AJR]

-nintendo/nes.cpp: Consolidate driver in single file [AJR]

-Unknown Golden Poker (PED 95%): Redumped the last program ROM [Hammy] Unified inits and removed buttons-lamps layouts from games
 that have no lamps support or port activity. [Roberto Fresca, Grull Osgo]

Systems promoted to working
---------------------------
Unknown Golden Poker (PED 95%) [Roberto Fresca, Grull Osgo, Hammy]

New working clones
------------------
Unknown Golden Poker (PED 85%) [Roberto Fresca, Grull Osgo, Hammy]
Unknown Golden Poker (PED 80%) [Roberto Fresca, Grull Osgo, Hammy]
Unknown Golden Poker (PED 70%) [Roberto Fresca, Grull Osgo, Hammy]

-s10fake: Transplant to nes_vt369_vtunknown.cpp driver; add data bitswap and opcode decryption [AJR]
 * goretrop: Transplant to nes_vt369_vtunknown.cpp driver
 * dgun2572: Add notes in comment

-nintendo/nes_vt369_vtunknown_soc.cpp: Minor correction [AJR]

-konami*: some comment cleanups, copy paste k054338 description from old konicdev file, k054156_k054157_k056832: small cleanup [hap]

-thepit: preparing to rename driver to roundup (taito hw) [hap]

-source org: move thepit/thepit.cpp to taito/roundup.cpp, thepit/timelimt.cpp to misc/timelimt.cpp, midway/sspeedr.cpp to
 taito/sspeedr.cpp, venture/suprridr.cpp to taito/suprridr.cpp [hap]

-ddayjlc: correct text layer colors [hap]

-ddayjlc: lower ay clock [hap]

-ddayjlc: can rename driver to dday (no conflict with olympia's version in another folder) [hap]

-nl_sspeedr.h: correct include guard [hap]

New systems marked not working
------------------------------
137 Dash! (Avanty, 50 bet special) [Roberto Fresca, Grull Osgo, Hammy]
Lucky Full House (ver 1.16, data ver 1.05) [Roberto Fresca, Grull Osgo, Hammy]
Dynamic Chance (Type-3.0 Part 1-2) [Roberto Fresca, Grull Osgo, Hammy]
Dynamic Chance (Type-3.0 Part 1-2, alt) [Roberto Fresca, Grull Osgo, Hammy]
Dynamic Plus One (SP Type ver 1.10) [Roberto Fresca, Grull Osgo, Hammy]

-ddayjlc: update notes [hap]

-ddayjlc: improve dma busack and audiocpu irq, change controls to 4way [hap]

-cpu/drcbearm64.cpp: Don't sign extend word register loads into upper 32 bits of host register. [Vas Crabb]

-ddayjlc: update notes on protection chip, use generic gfxlayout for chars [hap]

New systems marked not working
------------------------------
Gone Fishing (V602US) [Ioannis Bampoulas]

-misc/cointek.cpp: made it show something [Ivan Vangelista]

-hash: create a generic_flop_525.xml [angelosa]
 * hook up gruppe,kitahei and victnined to mz2000/mz2200/pc8801/x1
 * fix MT08182

New systems marked not working
------------------------------
Dash! (A37, ver 1998/10/22) [Roberto Fresca, Grull Osgo, Hammy]

New clones marked not working
-----------------------------
Lucky Full House (ver 1.15, data ver 1.04) [Roberto Fresca, Grull Osgo, Hammy]

-jaleco/blueprnt.cpp: Use raw parameters for screen [AJR]

-phoenix/naughtyb.cpp: Use raw parameters for screen [AJR]

-ddayjlc: shorthand variable types [hap]

-ddayjlc: assume maincpu clock is same as soundcpu [hap]

-ddayjlc: partial revert, it still missed sound irqs [hap]

-ddayjlc, popflame: Protection notes [AJR]

-ddayjlc: Fix comment [AJR]

-dkong,dday: increase quantum [hap]

-mameinfo/messinfo dat plugins: support driver sourcefile path [hap]

-ddayjlca: fix string replace regression [hap]

New working clones
------------------
Stone Age (Astro, Ver. AA.05.H, 2007/03/15) [Ioannis Bampoulas]

New systems marked not working
------------------------------
Crazy Circus (Ver. US.01.7) [Ioannis Bampoulas]
Krazy Keno (V105US) [Ioannis Bampoulas]

New clones marked not working
-----------------------------
Haunted House (IGS, V107US) [Ioannis Bampoulas]

-flipshot: remove "battle" prefix, not part of official title [hap]

-ddayjlc: correction to scroll offset and foreground cliprect [hap]

-ddayjlc: confirmed protection device from decap and pinout [Lord Nightmare]

New working clones
------------------
ICP F80 poker (137_50_100) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9.bin) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_0jap) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_10bet) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_50) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_60) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_70) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_90) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_jap) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_9_redsquare) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (137_number7) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (9_jap) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (9_reddot) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (abg) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (af_80_newer) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (af_80_older) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (jap_9) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (jap_9_jap) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (redx_9_40_45_50_60.bin) [Roberto Fresca, Grull Osgo, Hammy]
ICP F80 poker (redx_9_7.bin) [Roberto Fresca, Grull Osgo, Hammy]

New working clones
------------------
ICP F40 poker (137fv_10yen_f40, autostart) [Roberto Fresca, Grull Osgo, Hammy]

-Added documentation for DEP 9801 platform [Roberto Fresca]

-hash/megacd.xml: perform QA pass [angelosa]
 * fix a few multidisc entries not hooked up properly (most notably johnnymn)
 * fix several missing cloneof relationships
 * merge a few entries that were released as a bundle not standalone (some other exist)

-Golden Poker driver: Improved technical notes and some cleanups. [Roberto Fresca]

New working clones
------------------
ICP F40 poker (jap_9a) [Roberto Fresca, Grull Osgo, Hammy]

-Updated Japanese translations. (#14026) [Fujix]

-sony/news_68k.cpp: Add (not working) NWS-1250 (#13984) [ClawGrip]

New systems marked not working
------------------------------
NWS-1250 [Raúl Cortés]

-CD-i: Add Interlace Graphics (#13997) [Vincent-Halver]
 * CD-i: Doubles Vertical Resolution
   - Minimal code to double the vertical resolution for #13231 . The result is a slightly crisper looking image on most monitors due
      to better upscaling on images are have less oblique pixels.
   - This was tested minimally and seems stable.
   - Something closer to a proper interlaced image can be accomplished using the _PA bit, however current screen blanks between
      frames preventing the parity bit from being able to produce a correct interlace image yet.
 * CD-i: Remove excess vertical resolution
 * Use 2x clock multiplier
 * CD-i: Add Interlaced Graphics
   - Fixes #13231
 * CD-i: Toggle Interlace Effect
   - When the interlace bit is off, line-duplication is re-enabled. This ensures the interlace effect is only visible when the game
      declares the output to be interlaced.
 * CD-i: Fix interlaced line offset
   - In some cases, such as during startup, the line length of the interlaced line is impacted. This corrects the offset.
 * CD-i: Fix Interlace Clock Speed

-Update hng64.cpp - promote sets (#14031) [mamehaze]
 * This promotes the following to working with imperfect sound/graphics/no lan flags where appropriate.
 * I haven't improved anything, but people have tested these quite extensively at this point, and there haven't been any logic bugs
    reported in the gameplay, even if the sound is still rather offensive to the ears.
 * Roads Edge / Round Trip RV (rev.B) Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64 Xtreme Rally / Off Beat Racer!
    Beast Busters: Second Nightmare Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden Fatal Fury: Wild Ambition
    / Garou Densetsu: Wild Ambition (rev.A) Buriki One: World Grapple Tournament '99 in Tokyo (rev.B)
 * not sure what to put for credits, you can put me if you want because the bulk of the work from a few years ago was done by me,
    but others have contributed over the years.

-model3.cpp, naomi.cpp: Correct Virtual On Oratorio Tangram descriptions [sjy96525] (#13994) [sjy555525]
 * model3.cpp: Correct Virtual On Oratorio Tangram description [sjy96525]
 * naomi.cpp: Correct Cyber Troopers Virtual-On Oratorio Tangram M.S.B.S. ver 5.66 2000 Edition description [sjy96525]
 * Cyber Troopers Virtual-On Oratorio Tangram M.S.B.S. ver 5.4 too.
 * namcos23.cpp Changed Motocross Go! and Crisis Zone region description
   - Motocross Go! (MG3 Ver. A) hasn't Parental Advisory Warning screen in attract mode, so set it to World; Motocross Go! (MG2 Ver.
      A) has a Parental Advisory Warning screen in attract mode and skips the bike select screen, so set it to US. Crisis Zone (US,
      CSZ03 Ver. B set 2) hasn't Parental Advisory Warning screen in attract mode, date is 99/11/06 and has green hit sparks, so set
      it to World, CSZ04 Ver. A, and Crisis Zone (World CSZ04 Ver. A) has a Parental Advisory Warning screen in attract mode and
      date is 99/11/19, so set it to US, CSZ03 Ver. B set 2.
 * model3.cpp: Fix Cyber Troopers Virtual-On Oratorio Tangram descriptions. (nw)
 * naomi.cpp: Fix Cyber Troopers Virtual-On Oratorio Tangram descriptions. (nw)
 * model3.cpp: removed Region from game names (nw)

-Fixed MT07995, MT08429, MT08430 [sjy96525] (#13990) [sjy555525]
 * allied.cpp: Fixed MT08430
 * allied.cpp: Fixed MT08429
 * nmk16.cpp Fixed MT07995 [sjy96525]

-sinclair/glukrs.cpp: Added expected clock value validation (#13944) [holub]

-Add Polish translation (#13940) [Onmp314]

-Sega UFO Catcher 7 Second dump + 7 DIP decription (#13937) [pizzzza19]
 * Update segaufoh8.cpp Added UFO 7 Second
 * Update segaufo.cpp DIP description added.

-sega/segaufoh8.cpp: Fix build (and correctly update mame.lst) [AJR]

-Golden Poker driver: Changed setname unkicpetg --> icp_etg. added three sets of Techtron Japan (EX-Turbo-GT), added DIP switches,
 and organize them. [Roberto Fresca]

New working clones
------------------
Techtron EX-Turbo-GT poker (set 1) [Roberto Fresca, Grull Osgo, Hammy]
Techtron EX-Turbo-GT poker (set 2) [Roberto Fresca, Grull Osgo, Hammy]
Techtron EX-Turbo-GT poker (set 3) [Roberto Fresca, Grull Osgo, Hammy]

-Golden Poker driver: Removed the set techtrnc due to duplication. [Roberto Fresca]

-apple/rbv.cpp: Use the proper Bt478 RAMDAC, verified with IIci and IIsi PCB photos. [R. Belmont]

-k056832: make update_linemap render compile again (it's glitchy) [hap]

-k056832: correction to prev commit and reenable update_linemap render now that it works again [hap]

New working clones
------------------
ICP F40 poker (100yen) [Roberto Fresca, Grull Osgo, Hammy]

New working clones
------------------
Unknown Turbo Poker (set 2) [Roberto Fresca, Grull Osgo, Hammy]

-k056832: make linemap_enable a mcfg setter [hap]

-ufo21: correct coinage dsw [hap]

-gijoe: add screen raw params [hap]

-igs/igs_m027.cpp: dumped missing ROM for tshs [Mr. Kong, little0]

-igs/pgmcrypt.cpp: added deecryption tables for jking04 and krzykeno [IQ_132]

-shared/mega32x.cpp: use util::fifo for 68k to SH-2 comms [angelosa]

-misc/sfbonus.cpp: Update version notes (#14037) [jbtx77gr]

New working clones
------------------
Unknown Turbo Poker (set 3) [Roberto Fresca, Grull Osgo, Hammy]

New working clones
------------------
ICP F80 poker (blue-green-red dots) [Roberto Fresca, Grull Osgo, Hammy]

New working clones
------------------
Unknown Golden Poker (PED 95%, set 2) [Roberto Fresca, Grull Osgo, Hammy]

New systems marked not working
------------------------------
Tankers [Siftware]

New clones marked not working
-----------------------------
Donkey Kong Jr. (Nuova Videotron bootleg) [Hammy]

New working systems
-------------------
Gold Strike (Japan, v1.1.1 - Location Test) [Hammy]

New working clones
------------------
Quiz (Revision 2.11, alt questions) [Hammy]

New working clones
------------------
New Lucky 8 Lines (set 16, W-4, extra data) [Roberto Fresca, Grull Osgo, Hammy]

-mc68681: fix tx disable bug [Patrick Mackinlay]

-ensoniq/esq5505.cpp: clean up interrupt handling [Patrick Mackinlay]

-misc/sfbonus.cpp: updated notes on version letters [jbtx77gr]

-igs/pgmcrypt.cpp: added decryption tables for gonefsh, jhg3d, royal5p [IQ_132]

New working software list additions
-----------------------------------
psion_ssd: En Route: United Kingdom, Eire, Finance Pack 3, Telenote Link [Nigel Barnes]

-acorn/aa310.cpp: Added support for HFE floppy format to all machines. [Nigel Barnes]
 * Added another romset for the A500.

-bus/bbc/1mhzbus/ramdisc: Fixed check that sector is within RAM size. [Nigel Barnes]

-sega/naomi.cpp: dumped NAOMI Rev A and Naomi 2 Rev B Australia BIOSes [Guru]

-namco/namcos23.cpp: Added default NVRAM contents for Downhill Bikers. [Guru] (#14035) [MooglyGuy]

-ironhors,ddribble: add brief pcb notes, konamiic.txt: remove outdated TODO (moved that section to normal notes) [hap]

-Declaring additional ROMs for Ensoniq ESQ-1 (#14050) [Felipe Corrêa da Silva Sanches]

-Improvements to Yamaha MU50 internal layout (#12735) [Felipe Corrêa da Silva Sanches]

-mu50,mu2000.lay: lower max chars per line to 1024 [hap]

-luxor/abc1600: Fixed floppy regression. [Curt Coder]

-sega/megadriv.cpp: replace irq_callback with vpa_after / vpa_sync cpu_space_map (#14038) [Angelo Salese]
 * video/315_5313.cpp: make VDP irq enable times more deterministic

Software list items promoted to working
---------------------------------------
megadriv: Fatal Rewind, Sesame Street Counting Cafe [Angelo Salese]

-megazone,mogura: add screen raw params, mogura: add coin counters, do weird tilemap layout with TILEMAP_MAPPER [hap]

-pc/teradrive.cpp: replace PC chipset with WD7600 [angelosa]

New working clones
------------------
Classic Edition (Version 1.4R) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 2.3B) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 2.6 Special) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.1 Special) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.3 Special) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.4 Special, set 1) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version 3.4 Special, set 2) [Ioannis Bampoulas]
Fruit Bonus 2000 / New Cherry 2000 (Version T 2.3C) [Ioannis Bampoulas]
Fruit Bonus 2nd Edition (Version 1.6R) [Ioannis Bampoulas]
Fruit Bonus 2nd Generation (Version 1.8Q) [Ioannis Bampoulas]
Money Machine (Version 1.3R) [Ioannis Bampoulas]

New clones marked not working
-----------------------------
Allien Attack [Ioannis Bampoulas]

-jaleco/exerion.cpp, jaleco/fcombat.cpp: added DIP locations [Guru]

-konami/rungun.cpp: Add raw parameters for screen [AJR]

-gbcolor.xml: Added Super Mario Bros. Mini (homebrew SMB port). (#14051) [Mike Swanson]

New working software list additions (gbcolor.xml)
-------------------------------------------------
Super Mario Bros. Mini (v2.0.8) [Mico27]
Super Mario Bros. Mini (v2.0.7) [Mico27]
Super Mario Bros. Mini (v2.0.6) [Mico27]
Super Mario Bros. Mini (v2.0.5) [Mico27]
Super Mario Bros. Mini (v2.0.4) [Mico27]
Super Mario Bros. Mini (v2.0.3) [Mico27]
Super Mario Bros. Mini (v2.0.2) [Mico27]
Super Mario Bros. Mini (v2.0.1) [Mico27]
Super Mario Bros. Mini (v2.0.0) [Mico27]
Super Mario Bros. Mini (v1.0.3) [Mico27]
Super Mario Bros. Mini (v1.0.2) [Mico27]
Super Mario Bros. Mini (v1.0.1) [Mico27]
Super Mario Bros. Mini (v1.0.0) [Mico27]

-fcombat: remove screen raw params, it's not 61.3hz [hap]

-rungun: remove fixme note about xtal, it does have an 18.432MHz xtal [hap]

-machine/wd7600.h: change keyboard controller to PS/2 [angelosa]
 * fix teradrive POST keyboard error

-machine/wd7600.cpp: get rid of vestigial 1-filled ISA ROM region [angelosa]

-konami/rungun.cpp: Partially revert 9e80a3713d82014aaaec027d25e6ef436015fc10 [AJR]

New working clones
------------------
New Lucky 8 Lines (set 17, W-4, turbo, protected) [Roberto Fresca, Grull Osgo, Hammy]
New Lucky 8 Lines (set 18, W-4, bingo/fever, protected) [Roberto Fresca, Grull Osgo, Hammy]

-i386: throw faults from i386_trap so double and triple faults can be handled properly [cracyc]

-pc/teradrive.cpp: basic implementation of IBM 79f2661  bus switch as ISA option [angelosa]

-pc/at.cpp: fix megapc/megapcpl keyboard default, remove ROM patches [angelosa]
 * allows BIOS setup navigation, megapc can also boot msdos5 at least;

-bus/isa/svga_paradise.cpp: (try to) pull cnf15 high for wd90c11 [angelosa]

New systems marked not working
------------------------------
Tetris + New Lucky 8 Lines (W-4 + W4BET-VID sub board with MCU) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-fcombat: re-add screen raw params after Guru measured video timing, exerion: remove static constexpr list at top of driver [hap]

-sumt8035,chexx: screenless hw shouldn't change screen orientation flags [hap]

-luxor/abc1600: Added default NVRAM to pass systest. [Curt Coder]

-machine/z8536: Fixed reading from Port C nibble registers. [Curt Coder]

-machine/z80dma: Implement BAO callback. [Curt Coder]

-luxor/abc1600: Fix DMA I/O addressing. [Curt Coder]

New working clones
------------------
Ozma Wars (set 3) [John Robertson]

-midw8080/8080bw.cpp confirmed PROMs for lrescueabl [Ivan Vangelista]

-alphatpx.cpp: Honor 'cliprect' in screen_update(). (#14052) [donohoe00]
 * Previously, the entire screen was being updated when only a single scanline needed to be updated, causing 100% host CPU usage and
    non-realtime emulation.

New clones marked not working
-----------------------------
Sexy Gal Tropical (Japan 850715 SXG T-01) [Hammy]

New systems marked not working
------------------------------
Medal Quiz Panicuru Roulette [Hammy, little0]

-bus/isa/mda.cpp: modernize, fix underline attribute [Patrick Mackinlay]

-misc: correct some ioport mask vs defval conflicts [hap]

-bus/isa/mda.cpp: fix compiler warning [Patrick Mackinlay]

-bus/isa/mda.cpp: always use black foreground for inverse video [Patrick Mackinlay]

-machine/z8536: Fix counter/timer enable and interrupt error clear. [Curt Coder]

-misc: correct accommodate typo [hap]

-apple/apple2video: Fix regressions in apple2 video (#14053) [arekkusu42]
 * apple2: fix regression in lo-res and text rendering
   - Changes in 8671820 caused the cliprect to be ignored during lo-res and text rendering.  The resulting over-drawing artifacts
      were generally transient and hard to notice, but more obvious in beam-racing demos (by Deater, French Touch, etc.)
   - This commit fixes the logic to properly clip again: explicit row alignment is removed (without re-introducing #5595; an offset
      cliprect is still aligned to the correct address and nibble), and the lo-res memcpy optimization is clipped.
 * apple2: fix regression in page2 sequencing
   - Changes in 416e1c9 created a sequencing error such that update_now() via scr_w() would be called after setting page2_w.  The
      broken rendering was generally transient and hard to notice, but more obvious in beam-racing demos (by Deater, French Touch,
      etc.)
   - This commit simply deletes the early page2_w; it is handled in scr_w().
 * apple2: improve video code consistency
   - A little reordering to harmonize *_update(), no functional change.

New systems marked not working
------------------------------
Pretty Present [buffi]

-Current Plug and Play / Handheld game PR (14 sets + 3 softlist entries) (#14042) [mamehaze]

New systems marked not working
------------------------------
Oshiri Tantei - Puputto Kaiketsu Game (Japan) [TeamEurope, David Haywood]
Pokegacha (20150902, Japan) [TeamEurope, David Haywood]
Pokegacha V2 Red (20151230, Japan) [TeamEurope, David Haywood]
Punirunes Punitomo Tsūshin (hot pink, Japan) [TeamEurope, David Haywood]
Gachitto Get da ze! Monster Ball Go! (210406, Japan) [TeamEurope, David Haywood]
Tamagotchi Meets (Japan) [TeamEurope, David Haywood]
Chiikawa Learning PC (Japan) [TeamEurope, David Haywood]
Manabi no Sai-Kyo-Oh ni Nare! Sai-Kyo-Oh Zukan PC (Japan) [TeamEurope, David Haywood]
Disney & Disney/Pixar Characters Dekita! ga Ippai Dream Toy Pad (Japan) [TeamEurope, David Haywood]

New clones marked not working
-----------------------------
Pokegacha V2 Yellow (20151230, Japan) [TeamEurope, David Haywood]
Punirunes (PUNIRUNZU_MAIN_DICE_V1, mint, Japan) [TeamEurope, David Haywood]
Punirunes (PUNIRUNZU_MAIN_DICE_V1, pink, Japan) [TeamEurope, David Haywood]
Punirunes (PUNIRUNZU_MAIN_DICE_V1, purple, Japan) [TeamEurope, David Haywood]
Punirunes (PUNIRUNZU_MAIN_V2, pink, Japan) [TeamEurope, David Haywood]

New software list items marked not working
------------------------------------------
leapfrog_leappad_cart.xml: [mamehaze]
Kagayaku Kimi no Mirai-e Let's Go English! (Japan) [TeamEurope, David Haywood]
Hirogaru Sekai-e Go! Go! Go! (Japan) [TeamEurope, David Haywood]
Minna de tanoshiku! CoCoPad (Otameshi soft) (Japan, older) [TeamEurope, David Haywood]

-(also moved the Super Impulse / Konami DDR toy thing to a different driver, as on further investigation it looks more like code
 that should be copied into RAM rather than direct execute from SPI, also probably has unique per-game internal ROM area that's not
 dumped like the other Super Impulse games) [mamehaze]

-juicebox.xml: added two cartridge names (#14047) [simzy39]

-new NOT WORKING machines - Gaelco DS5002FP Programmer (#13956) [mamehaze]

New systems marked not working
------------------------------
Gaelco DS5002FP Programmer [Javier Valero, Josep Quingles, Recreativas.org]

New software list items marked not working
------------------------------------------
gaelco_ds5002fp_rom.xml: [mamehaze]
Alligator Hunt [Javier Valero, Josep Quingles, Recreativas.org]
Maniac Square [Javier Valero, Josep Quingles, Recreativas.org]
Target Hits [Javier Valero, Josep Quingles, Recreativas.org]
Glass [Javier Valero, Josep Quingles, Recreativas.org]
TH Strikes Back [Javier Valero, Josep Quingles, Recreativas.org]
Touch and Go [Javier Valero, Josep Quingles, Recreativas.org]
World Rally 2 [Javier Valero, Josep Quingles, Recreativas.org]
World Rally 2 (older) [Javier Valero, Josep Quingles, Recreativas.org]

-raizing_batrider.cpp: added note about undumped bbakraid set (#13618) [Sergio G.]

-video/315_5313: fix regression [angelosa]

-matsushita/kn5000.cpp: A few minor improvements to kn5000 (#14055) [Felipe Corrêa da Silva Sanches]
 * [kn5000] Handle Computer Interface Selection dipswitches without runtime tag lookups
 * [kn5000] use set_constant

New systems marked not working
------------------------------
ADI VT52 [BikeForever, Dirk Best]

-isa/svga_paradise: refactor all cards to use ISA remap [angelosa]
 * fix wd90c33_zz going in MDA mode in ct486 BIOS menu

-hash/megadriv: fatalrew doesn't boot with NTSC machines, make it supported=partial [angelosa]

-video/pc_vga_paradise: hookup DDR callback for PR11 writes [angelosa]
 * fix teradrive and megapc going in MDA video mode

New systems marked not working
------------------------------
Teradrive Model 3 [McRetro.net]

-gaelco/goldart.cpp: Confirmed the Dallas dump as good [Javier Valero, Josep Quingles, Recreativas.org] (#14057) [ClawGrip]
 * Co-authored-by: Tomás García-Merás 

-machine/wd_fdc.cpp: Prevent INTRQ from being raised until last DRQ is serviced unless data was already lost [AJR]

-machine/wd_fdc.cpp: Revert unnecessary part of previous commit [AJR]

-pc/teradrive: use side116 as HDD stopgap option [angelosa]

-isa/opti8621.cpp: fix base address dip option [angelosa]

-misc/amaticmg: Add Fruit Poker (V.Swe 1.74) (#14033) [Rebecca Wallander]

New systems marked not working
------------------------------
Star Ball (v1.0.0S) [Hammy]

-pc/teradrive.cpp: add aux port hookup, bump RAM to 2.5M for now [angelosa]

-pc/at.cpp: split up megapc WD7600 chipset romsets to own driver [angelosa]

-isa/isa_cards: merge ISA8 options with ISA16 8-bit options [angelosa]
 * i.e. allow mounting IBM Speech to ISA8, xtide to ISA16

-bus/isa/isa_cards.cpp: Fix validation by restoring wonky difference between ISA8 and ISA16 option lists [AJR]

-rungund: re-add screen raw params [hap]

-konami/yiear.cpp: Modernize interrupts; add screen raw parameters [AJR]

-pc/at.cpp: get rid of i386 macro (#14062) [Angelo Salese]

-pc/teradrive.cpp: start to glue together the 68k part [angelosa]

-ti/ti89.cpp: Flag systems as having no sound hardware (#14065) [stonedDiscord]

-pc/teradrive.cpp: add handshake bits, add system inputs, add (very) temporary generic_cart_slot for testing TMSS behaviour
 [angelosa]

-misc/amaticmg: Add V.Int version of Multi Game III (#14056) [Rebecca Wallander]

New systems marked not working
------------------------------
Multi Game III (V.Int 3.63) [FakeShemp]

-videoton/tvc.cpp: Flag systems as imperfect sound (#14066) [stonedDiscord]

-st: add rom cartridges [Olivier Galibert]

-improve/fix KC-85 colour palette (#14059) [ValleyBell]

-cybrcycc,tokyowar: rename analog controls [hap]

-bus/a800/a800_slot: write_cart doesn't need returning from void fn [angelosa]

-video/315_5313: mode 4 disallows writing to registers beyond 10 [angelosa]
 * fix bassmpro Sega startup logo

-igs/igs_m027.cpp: Added/corrected inputs, outputs and DIP switches for tshs, tshs101 and tswxp. [Vas Crabb]

New clones marked not working
-----------------------------
Sea Invasion [John Robertson]

-kaneko/kaneko16.cpp: dumped PLDs for mgcrystl [Apocalypse, Darksoft]

-midway/midyunit.cpp: dumped EP600s for smashtv [Apocalypse]

-toaplan/raizing.cpp: dumped PLDs for kingdmgpbl [Apocalypse, Darksoft]

-adi_vt52: Fixed scrolling, identify more dip switches [Dirk Best]

Systems promoted to working
---------------------------
ADI VT52 [Dirk Best]

-devices/bus/st: minor note shuffling [angelosa]

-pc/teradrive: preliminary hookup of 286 view of MD space, Z80 basics, YM7101 VDP basics [angelosa]
 * fix bug in PC side where menu cursors are uncontrollable (read pad inputs in MD space)

-igs/igs_m027.cpp: Added preliminary I/O and corrected Oki sound chip clock frequency for cjsxp. [Vas Crabb]
 * Also confirmed sound is OK for tshs and tswxp.

Systems promoted to working
---------------------------
Taishan Wuxian Jiaqiang Ban (V101CN) [Vas Crabb]
Tiansheng Haoshou (V201CN) [Vas Crabb]

-pc/teradrive: fix MD sound from 286 side [angelosa]

New systems marked not working
------------------------------
Funny Fruit (Ver. 1.05, newer hardware) [Ioannis Bampoulas]
Neo Print SP! Super Collection Version (Japan) [buffi]

-midway/midzeus.cpp: redumped PIC for invasnab [Darksoft]

-midway/seattle.cpp: dumped alternate PIC for maze [Darksoft]

-skeleton/cadillacjakc_mc68340.cpp: verified PLDs dumps [Porchy]

-sega/model3_v: add colormod disable flag, fix von2 blackened floor regression [angelosa]

-sega/model3: rollover scan timer at 0, not at 1 [angelosa]

-pc/teradrive.cpp: fixed lambda capture [Ivan Vangelista]

-hiscore.dat: updates [cracyc]

-lucky8tet improvements: [Roberto Fresca]
 * New machine config.
 * Added proper inputs.
 * Hooked the C8051F310 MCU.
 * Added MCU memory and I/O maps accordingly.
 * Bypassed the boot protection scheme.

Systems promoted to working
---------------------------
Tetris + New Lucky 8 Lines (W-4 + W4BET-VID sub board with MCU) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-namcos23.cpp: Clear all machine-class members on reset. [Ryan Holtz] (#14071) [MooglyGuy]

-new NOT WORKING machines (Sega 119) (#14070) [mamehaze]

New systems marked not working
------------------------------
119 (bootleg?) [Hammy, David Haywood, hap]

-galaxian: do global sprite clipping with a virtual function instead of setter [hap]

-119: remove sega prefix from name [hap]

-119: decrease possibility of roms being modified [hap]

-jollyjgr: add screen raw params, small cleanup [hap]

-kurukuru, ppj, rgum: Change inputs from poker type to slot type [AJR]

-luxor/abc1600: Updated documentation. [Curt Coder]

-pc/teradrive.cpp: hookup floppy SW list [angelosa]

New working software list items
-------------------------------
teradrive: IBM DOS (J4.07/V), IBM DOS (J4.06/V), Teradrive Driver Disk [McRetro.net]

New software list items marked not working
------------------------------------------
teradrive: IBM DOS (J5.00/V, rev 1.2) [angelosa]

-igs/igs_m027.cpp: Improved cjsxp inputs and sound. [Vas Crabb]
 * Hooked up sound ROM banking.
 * Identified six DIP switches.
 * Corrected test and bookkeeping inputs.
 * Added support for fruit machine wiring option.

New working clones
------------------
Ms. Pac-Man (bootleg, set 5) [Siftware]

New systems marked not working
------------------------------
Best of Nudge (Ver. 1.01) [Ioannis Bampoulas]
Gold Touch (Ver. 2.45) [Ioannis Bampoulas]
Silver Bar (Ver. 1.07) [Ioannis Bampoulas]
Southern Gold (Ver. 1.16) [Ioannis Bampoulas]

New clones marked not working
-----------------------------
Gold Touch (Ver. 2.39) [Ioannis Bampoulas]
Southern Gold (Ver. 1.14) [Ioannis Bampoulas]

-current Plug and Play PR (1 system, PDC Japan) (#14058) [mamehaze]

New working systems
-------------------
PDC - Pocket Dream Console (Japan) [David Haywood, TeamEurope]

-djmain: measured maincpu clock [Guru]

-triplhnt: reading x/y axis was swapped [hap]

Systems promoted to working
---------------------------
119 (bootleg?) [Hammy, David Haywood, hap]

-heathzenith/h8.cpp: Implement H8 Bus (#13560) [Mark Garlanger]

-bus/isa/mda.cpp: use screen frame counter [Patrick Mackinlay]

-djmain: added screen raw params from Guru video timing measurements, removed #defines [hap]

New working clones
------------------
beatmania 3rd MIX (ver JA-B) [Guru]

-igs/igs_m027.cpp: Better I/O for cjsxp. [Vas Crabb]
 * Added key-in/key-out inputs and counters used in fruit machine mode.
 * Identified some more DIP switches.

-igs/igs009.cpp, igs/spoker.cpp: Slightly better inputs for Jingle Bell and Super Poker games. [Vas Crabb]

-acorn/bbc.cpp: Split drivers by motherboard into bbcb.cpp, bbcbp.cpp, bbcm.cpp, bbcmc.cpp, and reutapm.cpp. [Nigel Barnes]
 * Re-implemented the Slow Data Bus, TMS5220 speech is now working.
 * Keyboards are now devices, and corrected the free run polling frequency.
 * CPU clock now slowed to 1MHz when addressing slow devices.
 * Serial ULA (SERPROC) is now a device, and fixed ACIA baud rate generators.
 * Replaced bankdev with views.
 * Fixed mirroring of 6522's. (Castle Quest is working again)
 * Added system VIA CB2 output. (required for Pharoah's Curse)
 * Improved video rendering for split screen modes.
 * Sideways RAM can be allocated from command line, with '-romlslotx ram'.
   - acorn/reutapm: Added other Application Processor Module romsets.
 * Added generic keyboard.

New working clones
------------------
Dolphin Microcomputer [anonymous]

New clones marked not working
-----------------------------
Harrison Trainer 280 CNC/Manual [anonymous]
SE3010 Teletext Editing Terminal [anonymous]

-bus/bbc/vsp: Slotified the Voice Synthesis Processor slot to take either Acorn Speech upgrade or Cheetah Sweet Talker.
 [Nigel Barnes]

New working software list additions
-----------------------------------
bbc_vsm: CM62064 (Kenneth Kendall), VM61002 (Industrial) [anonymous]

-bus/bbc/exp: Added functions to write to CB lines. [Nigel Barnes]

-acorn/bbcm.cpp: Commented out unused function. [Nigel Barnes]

-Lucky 8 Lines (A900, 2nd gen) improvements: [Roberto Fresca, Grull Osgo] Renamed set animalwa --> lucky8t, rearranged the ROM load,
 simplified the things eliminating its own machine config and dedicated memory map. Created proper inputs, added stops and bonus
 buttons, added DIP switches for key in, max bet, double-up on/off, double-up rate, main game rate, changed control panel layout to
 one player, added technical notes and cleaned up a bit the driver. [Roberto Fresca]

Systems promoted to working
---------------------------
New Lucky 8 Lines (A900 2nd gen, Cross Bonus) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-Added lucky8 A900 game notes, changed the year to 1997, and the game description to "New Lucky 8 Lines (A900 2nd gen, Cross and
 Bell Bonus)" [Roberto Fresca]

-Lucky8t: Added more game notes... [Roberto Fresca]

-generalplus_gpl16250_spi_direct.cpp.cpp - move a hack out of the core SoC handler and into the driver (#14079) [mamehaze]
 * Co-authored-by: David Haywood 

-Added lucky8 A900 Min/Max Bet DIP switches. [Roberto Fresca]

-lucky8 A900: Removed special odds DIP switches. [Roberto Fresca]

-lucky8 A900: Added hopper support and removed wrong control panel, due to the lack of lamps support. [Roberto Fresca, Grull Osgo]

New systems marked not working
------------------------------
unknown Amusement Inc. vending machine [Siftware]

-astrocorp/astrcorp.cpp: added dedicated inputs for keno21 and gostopac [Ivan Vangelista]

-twinkle: combine speakers, djmain: update note [hap]

-popn1: small correction to title [hap]

-djmain: fill in popn2 product number [hap]

-machine/mos6526: get rid of m_icr_read, fix cpm68k-amiga boot [angelosa]

Software list items promoted to working
---------------------------------------
amigaocs_flop: Batman (Europe, Single Disk) [Dirk Best]

-sega/megadriv: fix MT07645 [angelosa]

-djmain: clarify x in product number [hap]

-Begin slotifying generic Keytronic serial keyboards [AJR]
 * kayproii (& clones): Add dump of original serial keyboard (actually identical to that of Keytronic L2207) and make it the default
    option [AJR, retrocmp.de]

-in207100: Slotify keyboard and add some alternate options [AJR]
 * in213: Add dump and LLE of keyboard [AJR, Bitsavers]

-bus/keytronic/informer_kbd.h: Fix #include guard [AJR]

-Add support for an ADI keyboard for an unknown system [Dirk Best, BikeForever]

-keytronic_l2207: Add remaining control characters for natural keyboard [AJR]

-megadriv.xml: Added 21 working items. (#14063) [ArcadeShadow]

New working software list additions (megadriv.xml)
--------------------------------------------------
Cave Story - Doukutsu Monogatari (v0.8.5, English) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Chinese) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Finnish) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, French) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, German) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Italian) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Japanese) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Korean) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Portuguese Brazil) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Portuguese) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Russian) [Andrew DeRosier]
Cave Story - Doukutsu Monogatari (v0.8.5, Spanish) [Andrew DeRosier]
Devwill Too MD [no-intro]
Devwill Too MD (Portuguese) [no-intro]
Devwill Too MD (English, digital release) [no-intro]
Devwill Too MD (Portuguese, digital release) [no-intro]
Devwill Too MD (demo v1) [no-intro]
Devwill Too MD (demo v2) [no-intro]
Devwill Too - Prologue [no-intro]
Kirito - The Game (demo 1.1) [Tulfared]
Sovietborgs (demo) [Retro Sumus]

-alice90.xml: Add metadata [AJR]

-lucky8 a900: Documented the 3 forced bits that allow boot the game. Fixed the Max Bet DIP switch and connected through port
 conditional with the new added Minimum Bet DIP switch. [Roberto Fresca]

-bus/bbc/rom: Moved classes into anonymous namespace. [Nigel Barnes]

-machine/6522via.cpp: RESET does not change T1 and T2 latches/counters and Shift Register. [Nigel Barnes]

-video/mc6845.cpp: Removed hack that resets line counter when screen parameters are changed (fixes split screen mode in Elite on BBC
 Micro). [Nigel Barnes]

-sound/sn76496.cpp: Tone frequencies and volume are non-zero at startup (gives BBC Micro boo-bip startup tones). [Nigel Barnes]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Added hopper support to the following games/sets: lucky8, lucky8a,
 lucky8b, lucky8c, lucky8d, lucky8e, lucky8f, lucky8g, lucky8h, lucky8i, lucky8j, lucky8k, lucky8l, lucky8m, lucky8n, lucky8o,
 lucky8p, lucky8q, lucky8r, lucky8s, lucky8t (fixed), lucky8tet, bingowng, bingownga, ns8lines, ns8linesa, ns8linew, ns8linewa,
 ns8linewb, ns8linewc, ns8linewd, and luckybar. [Roberto Fresca]

-dataeast/btime.cpp: consolidated driver into single file, merged with scregg.cpp [Ivan Vangelista]

-adi_unk_kbd: Simplify key reading [Dirk Best]

-mdioport: move to devices folder, hook it up to teradrive (#14078) [Angelo Salese]

-pc/teradrive.cpp: glue in 16-bit ISA memory interactions with MD space, change VGA to be romless [angelosa]

New systems marked not working
------------------------------
Bio-Hazard Battle (scrambled bootleg of Mega Drive version) [little0, Hammy, IQ_132]

-Fixed MT01067, MT04830, MT07694, MT08323, MT08758 [sjy96525] (#14082) [sjy555525]
 * Fix MT04830 [sjy96525]
 * warpwarp.cpp: Fix MT07694
 * taito_l.cpp: Fix MT01067
 * galaxian.cpp: Fix MT08323 [sjy96525]
 * midwunit.cpp: Fix MT 08758
 * firebeat.cpp: Fixed Beatmania III The Final Year
 * model3.cpp: Fix Sega Rally 2 description
 * system1.cpp: Marked Ninja Princess version as Japan release

-igs/goldstar.cpp: dumped PROMs for jpknight [Hammy]

-misc/cb2001.cpp: dumped PROMs for nmondop [Hammy]

-misc/itgamble.cpp: corrected manufacturer for gnumber and mnumber [f205v]

-sos/navarone: add note about title [hap]

New systems marked not working
------------------------------
Dajia Dou Dizhou [little0]

-Run srcclean across the tree. [Vas Crabb]

-acorn/bbcbp.cpp: Removed hard disk image from acw443. [Nigel Barnes]

-ufo7s: remove unavailable romset [hap]

-Metadata corrections and comment. [Vas Crabb]

 
(Ancienne) Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 10 (ou supérieur), il s’agit d’une version compilée par moi même avec GCC 9.3 customisé rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.

 

Télécharger MAME (XP) v0.279 (62.0 Mo)

Télécharger MAME (32 bits) v0.253 (104 Mo)

Télécharger MAME (64 bits) v0.280 (94.5 Mo)

Site Officiel

En savoir plus…

MEmu, quésaco ?
Dans la même lignée que le célèbre BlueStacks, MEmu est un émulateur qui vous permettra de retrouver les meilleurs jeux Android sous Windows. Doté d’une bonne compatibilité matérielle, il affiche des résultats et une stabilité notables par rapport à la concurrence et aux smartphones sous Android.
 
Comment jouer ?
Avec son large catalogue de jeux, MEmu permet de découvrir les joies de parties survitaminées de Clash Of Clans, Plants vs. Zombies 2 et de l’excellent Lara Croft : Relic Run sur l’écran du PC. Pour accéder à un jeu, il suffit de le rechercher dans le Play Store et de le télécharger.
 
Une barre latérale permet d’accéder à plusieurs fonctionnalités comme la réattribution des touches, la capture d’écran ou alors la rotation et la secousse de l’écran. L’utilisateur a aussi les moyens d’installer un jeu directement à partir d’un fichier APK stocké sur son ordinateur.
 
D’excellentes performances
Testé sous une bonne configuration matérielle, MEmu propose d’excellentes performances en jeu en termes de stabilité et de fluidité. Lors du test de Lara Croft : Relic Run, le jeu était très fluide lors des scènes d’action en plein écran. Un résultat aussi bien immersif que réussi, d’autant plus que le logiciel supporte l’ouverture de plusieurs instances en même temps.
 
Outre les jeux, il est aussi possible d’installer des applications Android. Notons toutefois que certains jeux ne sont pas compatibles avec l’émulateur.
 
En ce qui concerne la prise en main…
MEmu est très simple à configurer et à prendre en main. L’interface est soignée, élégante et disponible en français.
 

 

Télécharger MEmu v9.2.7 (640 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de Nec PC6001 basé sur PC6001V v1.25.
 

 
Les changements:
– Fixed a case where replays of Roman alphabet inputs may not be reproduced correctly.
– (Android) Updated SDK Version to 36.

 

Site proposant les sources.
 

Télécharger PC6001VX (XP) v2.21 (8.8 Mo)

Télécharger PC6001VX (32 bits) v4.0 beta 2 (15.9 Mo)

Télécharger PC6001VX (64 bits) v4.2.14 (21.7 Mo)

Site Officiel

En savoir plus…




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